Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)Į.Graphics.DrawImage(Me. 'Force a call to the Paint event handler. Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs) 3) Add background and combine by using this command in layer properties: // background. New EventHandler(AddressOf Me.OnFrameChanged)) Private currentlyAnimating As Boolean = False Private animatedImage As New Bitmap("SampleAnimation.gif") Get the next frame ready for rendering.Į.Graphics.DrawImage(this.animatedImage, new Point(0, 0)) Protected override void OnPaint(PaintEventArgs e) Force a call to the Paint event handler. Private void OnFrameChanged(object o, EventArgs e) ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged)) Get the next frame ready for rendering.Į->Graphics->DrawImage(this->animatedImage,Īpplication::Run(gcnew AnimateImageForm()) īitmap animatedImage = new Bitmap("SampleAnimation.gif") Virtual void OnPaint(PaintEventArgs^ e) override Force a call to the Paint event handler. Void OnFrameChanged(Object^, EventArgs^ ) Gcnew EventHandler(this, &AnimateImageForm::OnFrameChanged)) If (!currentlyAnimating & animatedImage != nullptr) Make sure to animate only if animatedImage was MessageBox::Show("Could not read the image file " + Public ref class AnimateImageForm : public FormĪnimatedImage = gcnew Bitmap("SampleAnimation.gif") The image is created from the animated GIF file SampleAnimation.gif located in the same folder as the application. This Windows Forms application demonstrates how to draw an animated image to the screen. An EventHandler object that specifies the method that is called when the animation frame changes.
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